* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
250 lines
8.5 KiB
C#
250 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Interactable.Components;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using Vector2 = Robust.Shared.Maths.Vector2;
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namespace Content.Client.ContextMenu.UI
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{
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public abstract class ContextMenuElement : Control
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{
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private static readonly Color HoverColor = Color.DarkSlateGray;
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protected internal readonly ContextMenuPopup? ParentMenu;
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protected ContextMenuElement(ContextMenuPopup? parentMenu)
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{
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ParentMenu = parentMenu;
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MouseFilter = MouseFilterMode.Stop;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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if (UserInterfaceManager.CurrentlyHovered == this)
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{
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handle.DrawRect(PixelSizeBox, HoverColor);
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}
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}
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}
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public sealed class SingleContextElement : ContextMenuElement
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{
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public event Action? OnMouseHovering;
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public event Action? OnExitedTree;
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public IEntity ContextEntity{ get; }
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public readonly StackContextElement? Pre;
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public ISpriteComponent? SpriteComp { get; }
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public InteractionOutlineComponent? OutlineComponent { get; }
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public int OriginalDrawDepth { get; }
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public bool DrawOutline { get; set; }
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public SingleContextElement(IEntity entity, StackContextElement? pre, ContextMenuPopup? parentMenu) : base(parentMenu)
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{
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Pre = pre;
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ContextEntity = entity;
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if (ContextEntity.TryGetComponent(out ISpriteComponent? sprite))
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{
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SpriteComp = sprite;
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OriginalDrawDepth = SpriteComp.DrawDepth;
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}
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OutlineComponent = ContextEntity.GetComponentOrNull<InteractionOutlineComponent>();
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AddChild(
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new LayoutContainer
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{
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Children = { new SpriteView { Sprite = SpriteComp } }
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},
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new Label
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{
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Text = Loc.GetString(UserInterfaceManager.DebugMonitors.Visible ? $"{ContextEntity.Name} ({ContextEntity.Uid})" : ContextEntity.Name)
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}
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}, Margin = new Thickness(0,0,10,0)
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}
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);
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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if (UserInterfaceManager.CurrentlyHovered == this)
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{
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OnMouseHovering?.Invoke();
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}
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}
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protected override void ExitedTree()
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{
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OnExitedTree?.Invoke();
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base.ExitedTree();
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}
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}
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public sealed class StackContextElement : ContextMenuElement
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{
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public event Action? OnExitedTree;
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public HashSet<IEntity> ContextEntities { get; }
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public readonly StackContextElement? Pre;
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private readonly SpriteView _spriteView;
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private readonly Label _label;
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public int EntitiesCount => ContextEntities.Count;
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public StackContextElement(IEnumerable<IEntity> entities, StackContextElement? pre, ContextMenuPopup? parentMenu)
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: base(parentMenu)
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{
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Pre = pre;
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ContextEntities = new(entities);
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_spriteView = new SpriteView
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{
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Sprite = ContextEntities.First().GetComponent<ISpriteComponent>()
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};
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_label = new Label
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{
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Text = Loc.GetString(ContextEntities.Count.ToString()),
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StyleClasses = { StyleNano.StyleClassContextMenuCount }
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};
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LayoutContainer.SetAnchorPreset(_label, LayoutContainer.LayoutPreset.BottomRight);
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LayoutContainer.SetGrowHorizontal(_label, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetGrowVertical(_label, LayoutContainer.GrowDirection.Begin);
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AddChild(
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 6,
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Children =
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{
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new LayoutContainer { Children = { _spriteView, _label } },
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 6,
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Children =
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{
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new Label
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{
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Text = Loc.GetString(ContextEntities.First().Name)
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},
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new TextureRect
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{
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Texture = IoCManager.Resolve<IResourceCache>().GetTexture("/Textures/Interface/VerbIcons/group.svg.192dpi.png"),
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TextureScale = (0.5f, 0.5f),
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Stretch = TextureRect.StretchMode.KeepCentered,
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}
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}
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}
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}, Margin = new Thickness(0,0,10,0)
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}
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);
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}
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protected override void ExitedTree()
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{
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OnExitedTree?.Invoke();
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base.ExitedTree();
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}
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public void RemoveEntity(IEntity entity)
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{
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ContextEntities.Remove(entity);
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_label.Text = Loc.GetString(ContextEntities.Count.ToString());
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_spriteView.Sprite = ContextEntities.FirstOrDefault(e => !e.Deleted)?.GetComponent<ISpriteComponent>();
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}
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}
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public class ContextMenuPopup : Popup
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{
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public static readonly Color ButtonColor = Color.FromHex("#1119");
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public static readonly Color BackgroundColor = Color.FromHex("#333E");
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public const int MaxItemsBeforeScroll = 10;
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public const int MarginSize = 2;
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public const int ButtonHeight = 32;
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public BoxContainer List { get; }
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public ScrollContainer Scroll { get; }
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public int Depth { get; }
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public ContextMenuPopup(int depth = 0)
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{
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MaxHeight = MaxItemsBeforeScroll * (ButtonHeight + 2*MarginSize);
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Depth = depth;
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List = new() { Orientation = LayoutOrientation.Vertical };
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Scroll = new()
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{
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HScrollEnabled = false,
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Children = { List }
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};
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AddChild(new PanelContainer
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{
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Children = { Scroll },
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PanelOverride = new StyleBoxFlat { BackgroundColor = BackgroundColor }
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});
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}
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public void AddToMenu(Control element)
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{
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List.AddChild(new PanelContainer
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{
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Children = { element },
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Margin = new Thickness(MarginSize, MarginSize, MarginSize, MarginSize),
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PanelOverride = new StyleBoxFlat { BackgroundColor = ButtonColor }
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});
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}
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public void RemoveFromMenu(ContextMenuElement element)
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{
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if (element.Parent != null)
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{
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List.RemoveChild(element.Parent);
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InvalidateMeasure();
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}
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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if (List.ChildCount == 0)
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{
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return Vector2.Zero;
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}
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Scroll.Measure(availableSize);
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var size = List.DesiredSize;
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// account for scroll bar width
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if (size.Y > MaxHeight)
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{
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// Scroll._vScrollBar is private and ScrollContainer gives no size information :/
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// 10 = Scroll._vScrollBar.DesiredSize
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size.X += 10;
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}
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return size;
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}
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}
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}
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