Files
tbd-station-14/Content.Client/Body/UI/BodyScannerDisplay.cs
Leon Friedrich df584ad446 ECS damageable (#4529)
* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
2021-09-14 10:07:37 -07:00

187 lines
6.4 KiB
C#

using System.Linq;
using Content.Shared.Body.Components;
using Content.Shared.Body.Mechanism;
using Content.Shared.Body.Part;
using Content.Shared.Damage;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using static Robust.Client.UserInterface.Controls.ItemList;
namespace Content.Client.Body.UI
{
public sealed class BodyScannerDisplay : SS14Window
{
private IEntity? _currentEntity;
private SharedBodyPartComponent? _currentBodyPart;
private SharedBodyComponent? CurrentBody => _currentEntity?.GetComponentOrNull<SharedBodyComponent>();
public BodyScannerDisplay(BodyScannerBoundUserInterface owner)
{
IoCManager.InjectDependencies(this);
Owner = owner;
Title = Loc.GetString("body-scanner-display-title");
var hSplit = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
// Left half
new ScrollContainer
{
HorizontalExpand = true,
Children =
{
(BodyPartList = new ItemList())
}
},
// Right half
new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true,
Children =
{
// Top half of the right half
new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
VerticalExpand = true,
Children =
{
(BodyPartLabel = new Label()),
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label
{
Text = $"{Loc.GetString("body-scanner-display-health-label")} "
},
(BodyPartHealth = new Label())
}
},
new ScrollContainer
{
VerticalExpand = true,
Children =
{
(MechanismList = new ItemList())
}
}
}
},
// Bottom half of the right half
(MechanismInfoLabel = new RichTextLabel
{
VerticalExpand = true
})
}
}
}
};
Contents.AddChild(hSplit);
BodyPartList.OnItemSelected += BodyPartOnItemSelected;
MechanismList.OnItemSelected += MechanismOnItemSelected;
MinSize = SetSize = (800, 600);
}
public BodyScannerBoundUserInterface Owner { get; }
private ItemList BodyPartList { get; }
private Label BodyPartLabel { get; }
private Label BodyPartHealth { get; }
private ItemList MechanismList { get; }
private RichTextLabel MechanismInfoLabel { get; }
public void UpdateDisplay(IEntity entity)
{
_currentEntity = entity;
BodyPartList.Clear();
var body = CurrentBody;
if (body == null)
{
return;
}
foreach (var (part, _) in body.Parts)
{
BodyPartList.AddItem(Loc.GetString(part.Name));
}
}
public void BodyPartOnItemSelected(ItemListSelectedEventArgs args)
{
var body = CurrentBody;
if (body == null)
{
return;
}
var slot = body.SlotAt(args.ItemIndex);
_currentBodyPart = body.PartAt(args.ItemIndex).Key;
if (slot.Part != null)
{
UpdateBodyPartBox(slot.Part, slot.Id);
}
}
private void UpdateBodyPartBox(SharedBodyPartComponent part, string slotName)
{
BodyPartLabel.Text = $"{Loc.GetString(slotName)}: {Loc.GetString(part.Owner.Name)}";
// TODO BODY Part damage
if (part.Owner.TryGetComponent(out DamageableComponent? damageable))
{
BodyPartHealth.Text = Loc.GetString("body-scanner-display-body-part-damage-text",("damage", damageable.TotalDamage));
}
MechanismList.Clear();
foreach (var mechanism in part.Mechanisms)
{
MechanismList.AddItem(mechanism.Name);
}
}
// TODO BODY Guaranteed this is going to crash when a part's mechanisms change. This part is left as an exercise for the reader.
public void MechanismOnItemSelected(ItemListSelectedEventArgs args)
{
UpdateMechanismBox(_currentBodyPart?.Mechanisms.ElementAt(args.ItemIndex));
}
private void UpdateMechanismBox(SharedMechanismComponent? mechanism)
{
// TODO BODY Improve UI
if (mechanism == null)
{
MechanismInfoLabel.SetMessage("");
return;
}
// TODO BODY Mechanism description
var message =
Loc.GetString(
$"{mechanism.Name}\nHealth: {mechanism.CurrentDurability}/{mechanism.MaxDurability}");
MechanismInfoLabel.SetMessage(message);
}
}
}