Files
tbd-station-14/Content.Client/Atmos/Visualizers/EnabledAtmosDeviceVisualizer.cs
2021-08-02 13:20:31 +02:00

31 lines
1.0 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public abstract class EnabledAtmosDeviceVisualizer : AppearanceVisualizer
{
[DataField("disabledState")]
private string _disabledState = string.Empty;
[DataField("enabledState")]
private string _enabledState = string.Empty;
protected abstract object LayerMap { get; }
protected abstract Enum DataKey { get; }
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
if(component.TryGetData(DataKey, out bool enabled) && sprite.LayerMapTryGet(LayerMap, out var layer))
sprite.LayerSetState(layer, enabled ? _enabledState : _disabledState);
}
}
}