* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
99 lines
3.2 KiB
C#
99 lines
3.2 KiB
C#
using System;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Client.UserInterface.XAML;
|
|
using Robust.Shared.Localization;
|
|
|
|
namespace Content.Client.Atmos.UI
|
|
{
|
|
/// <summary>
|
|
/// Client-side UI used to control a canister.
|
|
/// </summary>
|
|
[GenerateTypedNameReferences]
|
|
public partial class GasCanisterWindow : SS14Window
|
|
{
|
|
private readonly ButtonGroup _buttonGroup = new();
|
|
|
|
public event Action? TankEjectButtonPressed;
|
|
public event Action<float>? ReleasePressureSliderChanged;
|
|
public event Action? ReleaseValveCloseButtonPressed;
|
|
public event Action? ReleaseValveOpenButtonPressed;
|
|
|
|
public GasCanisterWindow()
|
|
{
|
|
RobustXamlLoader.Load(this);
|
|
|
|
ReleaseValveCloseButton.Group = _buttonGroup;
|
|
ReleaseValveOpenButton.Group = _buttonGroup;
|
|
|
|
ReleaseValveCloseButton.OnPressed += _ => ReleaseValveCloseButtonPressed?.Invoke();
|
|
ReleaseValveOpenButton.OnPressed += _ => ReleaseValveOpenButtonPressed?.Invoke();
|
|
|
|
TankEjectButton.OnPressed += _ => TankEjectButtonPressed?.Invoke();
|
|
ReleasePressureSlider.OnValueChanged += r => ReleasePressureSliderChanged?.Invoke(r.Value);
|
|
}
|
|
|
|
public void SetCanisterLabel(string label)
|
|
{
|
|
Title = label;
|
|
}
|
|
|
|
public void SetCanisterPressure(float pressure)
|
|
{
|
|
CanisterPressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
|
|
}
|
|
|
|
public void SetPortStatus(bool status)
|
|
{
|
|
if (status)
|
|
{
|
|
PortStatusLabel.Text = Loc.GetString("comp-gas-canister-ui-port-connected");
|
|
}
|
|
else
|
|
{
|
|
PortStatusLabel.Text = Loc.GetString("comp-gas-canister-ui-port-disconnected");
|
|
}
|
|
}
|
|
|
|
public void SetTankLabel(string? label)
|
|
{
|
|
if (label == null)
|
|
{
|
|
TankEjectButton.Disabled = true;
|
|
TankLabelLabel.Text = Loc.GetString("comp-gas-canister-ui-holding-tank-label-empty");
|
|
return;
|
|
}
|
|
|
|
TankEjectButton.Disabled = false;
|
|
TankLabelLabel.Text = label;
|
|
}
|
|
|
|
public void SetTankPressure(float pressure)
|
|
{
|
|
TankPressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
|
|
}
|
|
|
|
public void SetReleasePressureRange(float min, float max)
|
|
{
|
|
ReleasePressureSlider.MinValue = min;
|
|
ReleasePressureSlider.MaxValue = max;
|
|
}
|
|
|
|
public void SetReleasePressure(float pressure)
|
|
{
|
|
if(!ReleasePressureSlider.Grabbed)
|
|
ReleasePressureSlider.SetValueWithoutEvent(pressure);
|
|
ReleasePressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
|
|
}
|
|
|
|
public void SetReleaseValve(bool valve)
|
|
{
|
|
if (valve)
|
|
ReleaseValveOpenButton.Pressed = true;
|
|
else
|
|
ReleaseValveCloseButton.Pressed = true;
|
|
}
|
|
}
|
|
}
|