Files
tbd-station-14/Content.Client/Atmos/UI/GasCanisterWindow.xaml.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

99 lines
3.2 KiB
C#

using System;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.UI
{
/// <summary>
/// Client-side UI used to control a canister.
/// </summary>
[GenerateTypedNameReferences]
public partial class GasCanisterWindow : SS14Window
{
private readonly ButtonGroup _buttonGroup = new();
public event Action? TankEjectButtonPressed;
public event Action<float>? ReleasePressureSliderChanged;
public event Action? ReleaseValveCloseButtonPressed;
public event Action? ReleaseValveOpenButtonPressed;
public GasCanisterWindow()
{
RobustXamlLoader.Load(this);
ReleaseValveCloseButton.Group = _buttonGroup;
ReleaseValveOpenButton.Group = _buttonGroup;
ReleaseValveCloseButton.OnPressed += _ => ReleaseValveCloseButtonPressed?.Invoke();
ReleaseValveOpenButton.OnPressed += _ => ReleaseValveOpenButtonPressed?.Invoke();
TankEjectButton.OnPressed += _ => TankEjectButtonPressed?.Invoke();
ReleasePressureSlider.OnValueChanged += r => ReleasePressureSliderChanged?.Invoke(r.Value);
}
public void SetCanisterLabel(string label)
{
Title = label;
}
public void SetCanisterPressure(float pressure)
{
CanisterPressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
}
public void SetPortStatus(bool status)
{
if (status)
{
PortStatusLabel.Text = Loc.GetString("comp-gas-canister-ui-port-connected");
}
else
{
PortStatusLabel.Text = Loc.GetString("comp-gas-canister-ui-port-disconnected");
}
}
public void SetTankLabel(string? label)
{
if (label == null)
{
TankEjectButton.Disabled = true;
TankLabelLabel.Text = Loc.GetString("comp-gas-canister-ui-holding-tank-label-empty");
return;
}
TankEjectButton.Disabled = false;
TankLabelLabel.Text = label;
}
public void SetTankPressure(float pressure)
{
TankPressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
}
public void SetReleasePressureRange(float min, float max)
{
ReleasePressureSlider.MinValue = min;
ReleasePressureSlider.MaxValue = max;
}
public void SetReleasePressure(float pressure)
{
if(!ReleasePressureSlider.Grabbed)
ReleasePressureSlider.SetValueWithoutEvent(pressure);
ReleasePressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
}
public void SetReleaseValve(bool valve)
{
if (valve)
ReleaseValveOpenButton.Pressed = true;
else
ReleaseValveCloseButton.Pressed = true;
}
}
}