Files
tbd-station-14/Content.Client/Alerts/ClientAlertsSystem.cs

17 lines
514 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Alerts
{
internal class ClientAlertsSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClientAlertsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<ClientAlertsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
}
}
}