44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry.Components
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{
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/// <summary>
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/// Shared class for injectors & syringes
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/// </summary>
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[NetworkedComponent, ComponentProtoName("Injector")]
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public abstract class SharedInjectorComponent : Component
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{
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/// <summary>
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/// Checks to see if the entity being injected
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/// </summary>
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[DataField("isInjecting")]
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public bool IsInjecting;
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/// <summary>
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/// Component data used for net updates. Used by client for item status ui
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InjectorComponentState : ComponentState
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{
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public FixedPoint2 CurrentVolume { get; }
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public FixedPoint2 TotalVolume { get; }
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public InjectorToggleMode CurrentMode { get; }
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public InjectorComponentState(FixedPoint2 currentVolume, FixedPoint2 totalVolume, InjectorToggleMode currentMode)
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{
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CurrentVolume = currentVolume;
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TotalVolume = totalVolume;
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CurrentMode = currentMode;
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}
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}
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public enum InjectorToggleMode : byte
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{
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Inject,
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Draw
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}
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}
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}
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