* Completely refactor how job spawning works * Remove remains of old system. * Squash the final bug, cleanup. * Attempt to fix tests * Adjusts packed's round-start crew roster, re-enables a bunch of old roles. Also adds the Central Command Official as a proper role. * pretty up ui * refactor StationSystem into the correct folder & namespace. * remove a log, make sure the lobby gets updated if a new map is spontaneously added. * re-add accidentally removed log * We do a little logging * we do a little resolving * we do a little documenting * Renamed OverflowJob to FallbackOverflowJob Allows stations to configure their own roundstart overflow job list. * narrator: it did not compile * oops * support having no overflow jobs * filescope for consistency * small fixes * Bumps a few role counts for Packed, namely engis * log moment * E * Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Update Content.Server/Maps/GameMapPrototype.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * factored job logic, cleanup. * e * Address reviews * Remove the concept of a "default" grid. It has no future in our new multi-station world * why was clickable using that in the first place * fix bad evil bug that almost slipped through also adds chemist * rms obsolete things from chemist * Adds a sanity fallback * address reviews * adds ability to set name * fuck * cleanup joingame
268 lines
9.6 KiB
C#
268 lines
9.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Client.GameTicking.Managers;
|
|
using Content.Client.HUD.UI;
|
|
using Content.Shared.Roles;
|
|
using Content.Shared.Station;
|
|
using Robust.Client.Console;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Client.Utility;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
|
|
|
namespace Content.Client.LateJoin
|
|
{
|
|
public sealed class LateJoinGui : SS14Window
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
|
|
|
|
public event Action<(StationId, string)> SelectedId;
|
|
|
|
private readonly Dictionary<StationId, Dictionary<string, JobButton>> _jobButtons = new();
|
|
private readonly Dictionary<StationId, Dictionary<string, BoxContainer>> _jobCategories = new();
|
|
private readonly List<ScrollContainer> _jobLists = new();
|
|
|
|
private readonly Control _base;
|
|
|
|
public LateJoinGui()
|
|
{
|
|
MinSize = SetSize = (360, 560);
|
|
IoCManager.InjectDependencies(this);
|
|
|
|
var gameTicker = EntitySystem.Get<ClientGameTicker>();
|
|
Title = Loc.GetString("late-join-gui-title");
|
|
|
|
_base = new BoxContainer()
|
|
{
|
|
Orientation = LayoutOrientation.Vertical,
|
|
VerticalExpand = true,
|
|
Margin = new Thickness(0),
|
|
};
|
|
|
|
Contents.AddChild(_base);
|
|
|
|
RebuildUI();
|
|
|
|
SelectedId += x =>
|
|
{
|
|
var (station, jobId) = x;
|
|
Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
|
|
_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)} {station.Id}");
|
|
Close();
|
|
};
|
|
|
|
gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
|
|
}
|
|
|
|
private void RebuildUI()
|
|
{
|
|
_base.RemoveAllChildren();
|
|
_jobLists.Clear();
|
|
_jobButtons.Clear();
|
|
_jobCategories.Clear();
|
|
|
|
var gameTicker = EntitySystem.Get<ClientGameTicker>();
|
|
foreach (var (id, name) in gameTicker.StationNames)
|
|
{
|
|
var jobList = new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Vertical
|
|
};
|
|
|
|
var collapseButton = new ContainerButton()
|
|
{
|
|
HorizontalAlignment = HAlignment.Right,
|
|
ToggleMode = true,
|
|
Children =
|
|
{
|
|
new TextureRect
|
|
{
|
|
StyleClasses = { OptionButton.StyleClassOptionTriangle },
|
|
Margin = new Thickness(8, 0),
|
|
HorizontalAlignment = HAlignment.Center,
|
|
VerticalAlignment = VAlignment.Center,
|
|
}
|
|
}
|
|
};
|
|
|
|
_base.AddChild(new StripeBack()
|
|
{
|
|
Children = {
|
|
new PanelContainer()
|
|
{
|
|
Children =
|
|
{
|
|
new Label()
|
|
{
|
|
StyleClasses = { "LabelBig" },
|
|
Text = $"NTSS {name}",
|
|
Align = Label.AlignMode.Center,
|
|
},
|
|
collapseButton
|
|
}
|
|
}
|
|
}
|
|
});
|
|
var jobListScroll = new ScrollContainer()
|
|
{
|
|
VerticalExpand = true,
|
|
Children = {jobList},
|
|
Visible = false,
|
|
};
|
|
|
|
if (_jobLists.Count == 0)
|
|
jobListScroll.Visible = true;
|
|
|
|
_jobLists.Add(jobListScroll);
|
|
|
|
_base.AddChild(jobListScroll);
|
|
|
|
collapseButton.OnToggled += _ =>
|
|
{
|
|
foreach (var section in _jobLists)
|
|
{
|
|
section.Visible = false;
|
|
}
|
|
jobListScroll.Visible = true;
|
|
};
|
|
|
|
var firstCategory = true;
|
|
|
|
foreach (var job in gameTicker.JobsAvailable[id].OrderBy(x => x.Key))
|
|
{
|
|
var prototype = _prototypeManager.Index<JobPrototype>(job.Key);
|
|
foreach (var department in prototype.Departments)
|
|
{
|
|
if (!_jobCategories.TryGetValue(id, out var _))
|
|
_jobCategories[id] = new Dictionary<string, BoxContainer>();
|
|
if (!_jobButtons.TryGetValue(id, out var _))
|
|
_jobButtons[id] = new Dictionary<string, JobButton>();
|
|
if (!_jobCategories[id].TryGetValue(department, out var category))
|
|
{
|
|
category = new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Vertical,
|
|
Name = department,
|
|
ToolTip = Loc.GetString("late-join-gui-jobs-amount-in-department-tooltip",
|
|
("departmentName", department))
|
|
};
|
|
|
|
if (firstCategory)
|
|
{
|
|
firstCategory = false;
|
|
}
|
|
else
|
|
{
|
|
category.AddChild(new Control
|
|
{
|
|
MinSize = new Vector2(0, 23),
|
|
});
|
|
}
|
|
|
|
category.AddChild(new PanelContainer
|
|
{
|
|
Children =
|
|
{
|
|
new Label
|
|
{
|
|
StyleClasses = { "LabelBig" },
|
|
Text = Loc.GetString("late-join-gui-department-jobs-label", ("departmentName", department))
|
|
}
|
|
}
|
|
});
|
|
|
|
_jobCategories[id][department] = category;
|
|
jobList.AddChild(category);
|
|
}
|
|
|
|
var jobButton = new JobButton(prototype.ID, job.Value);
|
|
|
|
var jobSelector = new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Horizontal,
|
|
HorizontalExpand = true
|
|
};
|
|
|
|
var icon = new TextureRect
|
|
{
|
|
TextureScale = (2, 2),
|
|
Stretch = TextureRect.StretchMode.KeepCentered
|
|
};
|
|
|
|
if (prototype.Icon != null)
|
|
{
|
|
var specifier = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/job_icons.rsi"), prototype.Icon);
|
|
icon.Texture = specifier.Frame0();
|
|
}
|
|
|
|
jobSelector.AddChild(icon);
|
|
|
|
var jobLabel = new Label
|
|
{
|
|
Text = job.Value >= 0 ?
|
|
Loc.GetString("late-join-gui-job-slot-capped", ("jobName", prototype.Name), ("amount", job.Value)) :
|
|
Loc.GetString("late-join-gui-job-slot-uncapped", ("jobName", prototype.Name))
|
|
};
|
|
|
|
jobSelector.AddChild(jobLabel);
|
|
jobButton.AddChild(jobSelector);
|
|
category.AddChild(jobButton);
|
|
|
|
jobButton.OnPressed += _ =>
|
|
{
|
|
SelectedId?.Invoke((id, jobButton.JobId));
|
|
};
|
|
|
|
if (job.Value == 0)
|
|
{
|
|
jobButton.Disabled = true;
|
|
}
|
|
|
|
_jobButtons[id][prototype.ID] = jobButton;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void JobsAvailableUpdated(IReadOnlyDictionary<StationId, Dictionary<string, int>> _)
|
|
{
|
|
RebuildUI();
|
|
}
|
|
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
base.Dispose(disposing);
|
|
|
|
if (disposing)
|
|
{
|
|
EntitySystem.Get<ClientGameTicker>().LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
|
|
_jobButtons.Clear();
|
|
_jobCategories.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
class JobButton : ContainerButton
|
|
{
|
|
public string JobId { get; }
|
|
public int Amount { get; }
|
|
|
|
public JobButton(string jobId, int amount)
|
|
{
|
|
JobId = jobId;
|
|
Amount = amount;
|
|
AddStyleClass(StyleClassButton);
|
|
}
|
|
}
|
|
}
|