Files
tbd-station-14/Content.Shared/Nuke/SharedNuke.cs
2022-02-16 18:23:23 +11:00

33 lines
677 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Nuke
{
[Serializable, NetSerializable]
public enum NukeUiKey : byte
{
Key
}
public enum NukeStatus : byte
{
AWAIT_DISK,
AWAIT_CODE,
AWAIT_ARM,
ARMED
}
[Serializable, NetSerializable]
public sealed class NukeUiState : BoundUserInterfaceState
{
public bool DiskInserted;
public NukeStatus Status;
public int RemainingTime;
public bool IsAnchored;
public int EnteredCodeLength;
public int MaxCodeLength;
public bool AllowArm;
}
}