16 lines
485 B
C#
16 lines
485 B
C#
using Content.Shared.Damage;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Wieldable.Components
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{
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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public sealed class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("modifiers", required: true)]
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public DamageModifierSet Modifiers = default!;
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}
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}
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