Files
tbd-station-14/Content.Server/Sprite/Components/RandomSpriteStateComponent.cs
2022-02-16 18:23:23 +11:00

15 lines
399 B
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Sprite.Components
{
[RegisterComponent]
public sealed class RandomSpriteStateComponent : Component
{
[DataField("spriteStates")] public List<string>? SpriteStates;
[DataField("spriteLayer")] public int SpriteLayer;
}
}