Files
tbd-station-14/Content.Server/Power/Nodes/CableTerminalNode.cs
2022-02-16 18:23:23 +11:00

41 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{
[DataDefinition]
public sealed class CableTerminalNode : CableDeviceNode
{
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,
EntityQuery<TransformComponent> xformQuery,
IMapGrid? grid,
IEntityManager entMan)
{
if (!xform.Anchored || grid == null)
yield break;
var gridIndex = grid.TileIndicesFor(xform.Coordinates);
var dir = xform.LocalRotation.GetDir();
var targetIdx = gridIndex.Offset(dir);
foreach (var node in NodeHelpers.GetNodesInTile(nodeQuery, grid, targetIdx))
{
if (node is CableTerminalPortNode)
yield return node;
}
foreach (var node in base.GetReachableNodes(xform, nodeQuery, xformQuery, grid, entMan))
{
yield return node;
}
}
}
}