41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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[RegisterComponent]
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[ComponentProtoName("PowerProvider")]
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public sealed class ApcPowerProviderComponent : BaseApcNetComponent
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{
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[ViewVariables] public List<ApcPowerReceiverComponent> LinkedReceivers { get; } = new();
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public void AddReceiver(ApcPowerReceiverComponent receiver)
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{
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LinkedReceivers.Add(receiver);
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receiver.NetworkLoad.LinkedNetwork = default;
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Net?.QueueNetworkReconnect();
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}
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public void RemoveReceiver(ApcPowerReceiverComponent receiver)
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{
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LinkedReceivers.Remove(receiver);
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receiver.NetworkLoad.LinkedNetwork = default;
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Net?.QueueNetworkReconnect();
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}
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protected override void AddSelfToNet(IApcNet apcNet)
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{
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apcNet.AddPowerProvider(this);
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}
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protected override void RemoveSelfFromNet(IApcNet apcNet)
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{
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apcNet.RemovePowerProvider(this);
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}
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}
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}
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