Files
tbd-station-14/Content.Server/Objectives/Conditions/RandomTraitorAliveCondition.cs
2022-02-16 18:23:23 +11:00

82 lines
2.9 KiB
C#

using System.Collections.Generic;
using Content.Server.Mind.Components;
using Content.Server.Objectives.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.Serialization.Manager.Attributes;
using Content.Server.Traitor;
using Content.Server.Roles;
namespace Content.Server.Objectives.Conditions
{
[DataDefinition]
public sealed class RandomTraitorAliveCondition : IObjectiveCondition
{
protected Mind.Mind? Target;
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
List<Mind.Mind> _allOtherTraitors = new List<Mind.Mind>();
foreach (var targetMind in entityMgr.EntityQuery<MindComponent>())
{
if (targetMind.Mind?.CharacterDeadIC == false && targetMind.Mind != mind && targetMind.Mind?.HasRole<TraitorRole>() == true)
{
_allOtherTraitors.Add(targetMind.Mind);
}
}
return new RandomTraitorAliveCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(_allOtherTraitors)};
}
public string Title
{
get
{
var targetName = string.Empty;
var jobName = Target?.CurrentJob?.Name ?? "Unknown";
if (Target == null)
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));
if (Target.CharacterName != null)
targetName = Target.CharacterName;
else if (Target.OwnedEntity is {Valid: true} owned)
targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));
}
}
public string Description => Loc.GetString("objective-condition-other-traitor-alive-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/bureaucracy.rsi"), "folder-white");
public float Progress => (!Target?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Difficulty => 1.75f;
public bool Equals(IObjectiveCondition? other)
{
return other is RandomTraitorAliveCondition kpc && Equals(Target, kpc.Target);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
return obj is RandomTraitorAliveCondition alive && alive.Equals(this);
}
public override int GetHashCode()
{
return Target?.GetHashCode() ?? 0;
}
}
}