Files
tbd-station-14/Content.Server/GameTicking/Commands/ObserveCommand.cs
2022-02-16 18:23:23 +11:00

39 lines
1.1 KiB
C#

using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
{
[AnyCommand]
sealed class ObserveCommand : IConsoleCommand
{
public string Command => "observe";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not IPlayerSession player)
{
return;
}
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.WriteError("Wait until the round starts.");
return;
}
if (ticker.PlayersInLobby.ContainsKey(player))
ticker.MakeObserve(player);
else
shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
}
}
}