36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Content.Server.Administration;
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using Content.Server.Maps;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Round)]
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sealed class ForceMapCommand : IConsoleCommand
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{
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public string Command => "forcemap";
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public string Description => "forcemap-command-description";
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public string Help => $"forcemap-command-help";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Loc.GetString("forcemap-command-need-one-argument"));
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return;
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}
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var gameMap = IoCManager.Resolve<IGameMapManager>();
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var name = args[0];
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gameMap.ForceSelectMap(name);
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shell.WriteLine(Loc.GetString("forcemap-command-success", ("map", name)));
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}
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}
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}
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