57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using System;
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using System.Linq;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disposal.Tube;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.Disposal.Unit.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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namespace Content.Server.Disposal.Tube.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public sealed class DisposalEntryComponent : DisposalTubeComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private const string HolderPrototypeId = "DisposalHolder";
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public bool TryInsert(DisposalUnitComponent from)
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{
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var holder = _entMan.SpawnEntity(HolderPrototypeId, _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
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var holderComponent = _entMan.GetComponent<DisposalHolderComponent>(holder);
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foreach (var entity in from.Container.ContainedEntities.ToArray())
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{
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holderComponent.TryInsert(entity);
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}
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EntitySystem.Get<AtmosphereSystem>().Merge(holderComponent.Air, from.Air);
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from.Air.Clear();
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return EntitySystem.Get<DisposableSystem>().EnterTube((holderComponent).Owner, Owner, holderComponent, null, this);
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}
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protected override Direction[] ConnectableDirections()
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{
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return new[] {_entMan.GetComponent<TransformComponent>(Owner).LocalRotation.GetDir()};
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}
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/// <summary>
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/// Ejects contents when they come from the same direction the entry is facing.
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/// </summary>
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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if (holder.PreviousDirectionFrom != Direction.Invalid)
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{
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return Direction.Invalid;
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}
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return ConnectableDirections()[0];
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}
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}
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}
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