Files
tbd-station-14/Content.Server/Construction/Completions/ConditionalAction.cs
2022-02-16 18:23:23 +11:00

33 lines
1.1 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
[DataDefinition]
public sealed class ConditionalAction : IGraphAction
{
[DataField("passUser")] public bool PassUser { get; } = false;
[DataField("condition", required:true)] public IGraphCondition? Condition { get; } = null;
[DataField("action", required:true)] public IGraphAction? Action { get; } = null;
[DataField("else")] public IGraphAction? Else { get; } = null;
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
{
if (Condition == null || Action == null)
return;
if (Condition.Condition(PassUser && userUid != null ? userUid.Value : uid, entityManager))
Action.PerformAction(uid, userUid, entityManager);
else
Else?.PerformAction(uid, userUid, entityManager);
}
}
}