75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.Construction.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasPortableSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasPortableComponent, AnchorAttemptEvent>(OnPortableAnchorAttempt);
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SubscribeLocalEvent<GasPortableComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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}
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private void OnPortableAnchorAttempt(EntityUid uid, GasPortableComponent component, AnchorAttemptEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform))
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return;
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// If we can't find any ports, cancel the anchoring.
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if(!FindGasPortIn(transform.GridID, transform.Coordinates, out _))
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args.Cancel();
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}
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private void OnAnchorChanged(EntityUid uid, GasPortableComponent portable, ref AnchorStateChangedEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!nodeContainer.TryGetNode(portable.PortName, out PipeNode? portableNode))
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return;
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portableNode.ConnectionsEnabled = args.Anchored;
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(GasPortableVisuals.ConnectedState, args.Anchored);
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}
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}
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private bool FindGasPortIn(GridId gridId, EntityCoordinates coordinates, [NotNullWhen(true)] out GasPortComponent? port)
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{
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port = null;
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if (!gridId.IsValid())
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return false;
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var grid = _mapManager.GetGrid(gridId);
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foreach (var entityUid in grid.GetLocal(coordinates))
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{
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if (EntityManager.TryGetComponent<GasPortComponent>(entityUid, out port))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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