67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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public sealed class PickupEntityOperator : AiOperator
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{
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// Input variables
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private readonly EntityUid _owner;
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private readonly EntityUid _target;
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public PickupEntityOperator(EntityUid owner, EntityUid target)
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{
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_owner = owner;
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_target = target;
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}
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public override Outcome Execute(float frameTime)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (entMan.Deleted(_target)
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|| !entMan.HasComponent<SharedItemComponent>(_target)
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|| _target.IsInContainer()
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|| !_owner.InRangeUnobstructed(_target, popup: true))
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{
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return Outcome.Failed;
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}
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if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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var emptyHands = false;
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(hand) == null)
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{
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if (handsComponent.ActiveHand != hand)
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{
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handsComponent.ActiveHand = hand;
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}
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emptyHands = true;
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break;
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}
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}
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if (!emptyHands)
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{
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return Outcome.Failed;
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}
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var interactionSystem = EntitySystem.Get<InteractionSystem>();
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interactionSystem.InteractHand(_owner, _target);
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return Outcome.Success;
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}
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}
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}
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