Files
tbd-station-14/Content.MapRenderer/Painters/EntityData.cs
2022-02-16 18:23:23 +11:00

21 lines
396 B
C#

using Robust.Client.GameObjects;
namespace Content.MapRenderer.Painters
{
public sealed class EntityData
{
public EntityData(SpriteComponent sprite, float x, float y)
{
Sprite = sprite;
X = x;
Y = y;
}
public SpriteComponent Sprite { get; }
public float X { get; }
public float Y { get; }
}
}