21 lines
396 B
C#
21 lines
396 B
C#
using Robust.Client.GameObjects;
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namespace Content.MapRenderer.Painters
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{
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public sealed class EntityData
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{
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public EntityData(SpriteComponent sprite, float x, float y)
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{
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Sprite = sprite;
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X = x;
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Y = y;
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}
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public SpriteComponent Sprite { get; }
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public float X { get; }
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public float Y { get; }
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}
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}
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