28 lines
756 B
C#
28 lines
756 B
C#
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.DeviceNetwork
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{
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[Reflect(false)]
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public sealed class DeviceNetworkTestSystem : EntitySystem
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{
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public NetworkPayload LastPayload = default;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceNetworkComponent, PacketSentEvent>(OnPacketReceived);
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}
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private void OnPacketReceived(EntityUid uid, DeviceNetworkComponent component, PacketSentEvent args)
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{
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LastPayload = args.Data;
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}
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}
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}
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