32 lines
961 B
C#
32 lines
961 B
C#
using Content.Shared.Singularity.Components;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Log;
|
|
|
|
namespace Content.Client.Singularity.Components
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(SharedContainmentFieldComponent))]
|
|
public sealed class ContainmentFieldComponent : SharedContainmentFieldComponent
|
|
{
|
|
// Jesus what is this code.
|
|
// Singulo cleanup WHEEENNN
|
|
private SpriteComponent? _spriteComponent;
|
|
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out _spriteComponent))
|
|
{
|
|
Logger.Error($"{nameof(ContainmentFieldComponent)} created without {nameof(SpriteComponent)}");
|
|
}
|
|
else
|
|
{
|
|
_spriteComponent.NoRotation = true;
|
|
}
|
|
}
|
|
}
|
|
}
|