38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Research
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{
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[RegisterComponent]
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public sealed class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent
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{
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/// <summary>
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/// Event called when the database is updated.
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/// </summary>
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public event Action? OnDatabaseUpdated;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not TechnologyDatabaseState state) return;
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_technologies.Clear();
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var techID in state.Technologies)
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{
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if (!protoManager.TryIndex(techID, out TechnologyPrototype? technology)) continue;
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_technologies.Add(technology);
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}
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OnDatabaseUpdated?.Invoke();
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}
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}
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}
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