Files
tbd-station-14/Content.Client/EscapeMenu/UI/EscapeMenu.xaml.cs
2022-02-16 18:23:23 +11:00

67 lines
2.0 KiB
C#

using Content.Client.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
namespace Content.Client.EscapeMenu.UI
{
[GenerateTypedNameReferences]
internal sealed partial class EscapeMenu : DefaultWindow
{
private readonly IClientConsoleHost _consoleHost;
private readonly OptionsMenu _optionsMenu;
public EscapeMenu(IClientConsoleHost consoleHost)
{
_consoleHost = consoleHost;
RobustXamlLoader.Load(this);
_optionsMenu = new OptionsMenu();
OptionsButton.OnPressed += OnOptionsButtonClicked;
QuitButton.OnPressed += OnQuitButtonClicked;
AHelpButton.OnPressed += OnAHelpButtonClicked;
DisconnectButton.OnPressed += OnDisconnectButtonClicked;
}
private void OnQuitButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("quit");
Dispose();
}
private void OnAHelpButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("openahelp");
// Doing Dispose() here causes issues because you can't un-dispose the escape menu.
// The other commands don't really suffer as much from it. Unsure if bug.
}
private void OnDisconnectButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("disconnect");
Dispose();
}
private void OnOptionsButtonClicked(BaseButton.ButtonEventArgs args)
{
_optionsMenu.OpenCentered();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_optionsMenu.Dispose();
}
}
}
}