25 lines
724 B
C#
25 lines
724 B
C#
using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Construction
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{
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[UsedImplicitly]
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public sealed class MachineFrameVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<int>(MachineFrameVisuals.State, out var data))
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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sprite.LayerSetState(0, $"box_{data}");
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}
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}
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}
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}
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