* shuffles devicelist to shared, adds an overlay for devicelist * adds space property to overlay * moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist * dirties components upon change, adds networkedcomponent to sharednetworkconfigurator * state handlers for networked components * whoops * lots of shuffling, renaming, and access changes * randomizes color for every new entity added to the overlay * adds a client-side action to clear all network overlays if they're active * clones action (oops) * localization, adds a command for clearing network link overlays (in case the action disappears) * moves the entity manager up into the bui fields * makes that a dependency * attempts to just directly get the color from the dict when drawing, now * fixes up a few comments * adds dirty on init to devicelistcomponent * hacky solution related to mapping with a networkconfigurator * more stricter bound on that hacky solution * just checks if the life stage is initialized instead of if the entity was initialized * moves getalldevices to shared * readds linq import * tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay * some reorganization
117 lines
4.2 KiB
C#
117 lines
4.2 KiB
C#
using System.Linq;
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using Content.Client.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.DeviceNetwork;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.NetworkConfigurator;
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public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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private const string Action = "ClearNetworkLinkOverlays";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClearAllOverlaysEvent>(_ => ClearAllOverlays());
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}
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public bool ConfiguredListIsTracked(EntityUid uid, NetworkConfiguratorComponent? component = null)
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{
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return Resolve(uid, ref component)
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&& component.ActiveDeviceList != null
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&& HasComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
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}
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/// <summary>
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/// Toggles a device list's (tied to this network configurator) connection visualisation on and off.
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/// </summary>
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public void ToggleVisualization(EntityUid uid, bool toggle, NetworkConfiguratorComponent? component = null)
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{
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if (_playerManager.LocalPlayer == null
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|| _playerManager.LocalPlayer.ControlledEntity == null
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|| !Resolve(uid, ref component)
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|| component.ActiveDeviceList == null)
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return;
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if (!toggle)
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{
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if (_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
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{
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_overlay.GetOverlay<NetworkConfiguratorLinkOverlay>().ClearEntity(component.ActiveDeviceList.Value);
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}
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RemComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
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if (!EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>().Any())
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{
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_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
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_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, _prototypeManager.Index<InstantActionPrototype>(Action));
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}
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return;
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}
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if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
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{
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_overlay.AddOverlay(new NetworkConfiguratorLinkOverlay());
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_actions.AddAction(_playerManager.LocalPlayer.ControlledEntity.Value, new InstantAction(_prototypeManager.Index<InstantActionPrototype>(Action)), null);
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}
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EnsureComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
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}
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public void ClearAllOverlays()
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{
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if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
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{
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return;
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}
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foreach (var tracker in EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>())
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{
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RemCompDeferred<NetworkConfiguratorActiveLinkOverlayComponent>(tracker.Owner);
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}
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_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
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if (_playerManager.LocalPlayer?.ControlledEntity != null)
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{
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_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, _prototypeManager.Index<InstantActionPrototype>(Action));
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}
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}
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// hacky solution related to mapping
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public void SetActiveDeviceList(EntityUid tool, EntityUid list, NetworkConfiguratorComponent? component = null)
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{
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if (!Resolve(tool, ref component))
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{
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return;
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}
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component.ActiveDeviceList = list;
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}
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}
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public sealed class ClearAllNetworkLinkOverlays : IConsoleCommand
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{
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public string Command => "clearnetworklinkoverlays";
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public string Description => "Clear all network link overlays.";
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public string Help => Command;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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IoCManager.Resolve<IEntityManager>().System<NetworkConfiguratorSystem>().ClearAllOverlays();
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}
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}
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