* Makes map vote and roundstart smart about player count. No more Saltern with 30 players, or Knight Ship with 50. * a typo * Address reviews. * Localized.
202 lines
6.8 KiB
C#
202 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Maps;
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using Content.Server.RoundEnd;
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using Content.Shared.CCVar;
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using Content.Shared.Voting;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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namespace Content.Server.Voting.Managers
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{
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public sealed partial class VoteManager
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{
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public void CreateStandardVote(IPlayerSession? initiator, StandardVoteType voteType)
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{
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switch (voteType)
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{
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case StandardVoteType.Restart:
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CreateRestartVote(initiator);
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break;
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case StandardVoteType.Preset:
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CreatePresetVote(initiator);
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break;
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case StandardVoteType.Map:
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CreateMapVote(initiator);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(voteType), voteType, null);
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}
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TimeoutStandardVote(voteType);
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}
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private void CreateRestartVote(IPlayerSession? initiator)
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{
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var alone = _playerManager.PlayerCount == 1 && initiator != null;
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var options = new VoteOptions
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{
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Title = Loc.GetString("ui-vote-restart-title"),
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Options =
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{
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(Loc.GetString("ui-vote-restart-yes"), true),
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(Loc.GetString("ui-vote-restart-no"), false)
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},
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Duration = alone
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? TimeSpan.FromSeconds(10)
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: TimeSpan.FromSeconds(30),
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InitiatorTimeout = TimeSpan.FromMinutes(3)
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};
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if (alone)
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options.InitiatorTimeout = TimeSpan.FromSeconds(10);
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WirePresetVoteInitiator(options, initiator);
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var vote = CreateVote(options);
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vote.OnFinished += (_, _) =>
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{
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var votesYes = vote.VotesPerOption[true];
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var votesNo = vote.VotesPerOption[false];
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var total = votesYes + votesNo;
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var ratioRequired = _cfg.GetCVar(CCVars.VoteRestartRequiredRatio);
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if (votesYes / (float) total >= ratioRequired)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-restart-succeeded"));
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EntitySystem.Get<RoundEndSystem>().EndRound();
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}
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else
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{
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("ui-vote-restart-failed", ("ratio", ratioRequired)));
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}
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};
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if (initiator != null)
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{
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// Cast yes vote if created the vote yourself.
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vote.CastVote(initiator, 0);
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}
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foreach (var player in _playerManager.GetAllPlayers())
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{
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if (player != initiator && !_afkManager.IsAfk(player))
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{
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// Everybody else defaults to a no vote.
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vote.CastVote(player, 1);
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}
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}
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}
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private void CreatePresetVote(IPlayerSession? initiator)
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{
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var presets = new Dictionary<string, string>
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{
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["traitor"] = "mode-traitor",
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["extended"] = "mode-extended",
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["sandbox"] = "mode-sandbox",
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["suspicion"] = "mode-suspicion",
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};
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var alone = _playerManager.PlayerCount == 1 && initiator != null;
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var options = new VoteOptions
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{
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Title = Loc.GetString("ui-vote-gamemode-title"),
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Duration = alone
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? TimeSpan.FromSeconds(10)
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: TimeSpan.FromSeconds(30)
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};
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if (alone)
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options.InitiatorTimeout = TimeSpan.FromSeconds(10);
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foreach (var (k, v) in presets)
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{
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options.Options.Add((Loc.GetString(v), k));
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}
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WirePresetVoteInitiator(options, initiator);
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var vote = CreateVote(options);
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vote.OnFinished += (_, args) =>
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{
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string picked;
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if (args.Winner == null)
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{
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picked = (string) _random.Pick(args.Winners);
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("ui-vote-gamemode-tie", ("picked", Loc.GetString(presets[picked]))));
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}
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else
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{
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picked = (string) args.Winner;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("ui-vote-gamemode-win", ("winner", Loc.GetString(presets[picked]))));
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}
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EntitySystem.Get<GameTicker>().SetStartPreset(picked);
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};
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}
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private void CreateMapVote(IPlayerSession? initiator)
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{
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var maps = _gameMapManager.CurrentlyEligibleMaps().ToDictionary(map => map, map => map.MapName);
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var alone = _playerManager.PlayerCount == 1 && initiator != null;
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var options = new VoteOptions
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{
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Title = Loc.GetString("ui-vote-map-title"),
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Duration = alone
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? TimeSpan.FromSeconds(10)
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: TimeSpan.FromSeconds(180)
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};
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if (alone)
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options.InitiatorTimeout = TimeSpan.FromSeconds(10);
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foreach (var (k, v) in maps)
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{
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options.Options.Add((v, k));
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}
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WirePresetVoteInitiator(options, initiator);
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var vote = CreateVote(options);
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vote.OnFinished += (_, args) =>
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{
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GameMapPrototype picked;
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if (args.Winner == null)
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{
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picked = (GameMapPrototype) _random.Pick(args.Winners);
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("ui-vote-map-tie", ("picked", maps[picked])));
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}
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else
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{
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picked = (GameMapPrototype) args.Winner;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("ui-vote-map-win", ("winner", maps[picked])));
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}
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_gameMapManager.TrySelectMap(picked.ID);
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};
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}
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private void TimeoutStandardVote(StandardVoteType type)
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{
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var timeout = TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.VoteSameTypeTimeout));
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_standardVoteTimeout[type] = _timing.RealTime + timeout;
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DirtyCanCallVoteAll();
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}
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}
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}
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