Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
149 lines
5.6 KiB
C#
149 lines
5.6 KiB
C#
using System.IO;
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using Content.Server.Administration;
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using Content.Server.Administration.Managers;
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using Content.Server.Afk;
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using Content.Server.AI.Utility;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.WorldState;
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using Content.Server.Chat.Managers;
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using Content.Server.Connection;
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using Content.Server.Database;
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using Content.Server.EUI;
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using Content.Server.GameTicking;
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using Content.Server.GuideGenerator;
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using Content.Server.Info;
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using Content.Server.IoC;
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using Content.Server.Maps;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Preferences.Managers;
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using Content.Server.Sandbox;
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using Content.Server.Voting.Managers;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Content.Shared.Alert;
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using Content.Shared.CCVar;
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using Content.Shared.Kitchen;
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using Robust.Server;
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using Robust.Server.Bql;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Server.ServerStatus;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Entry
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{
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public sealed class EntryPoint : GameServer
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{
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private EuiManager _euiManager = default!;
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private IVoteManager _voteManager = default!;
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/// <inheritdoc />
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public override void Init()
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{
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base.Init();
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IoCManager.Resolve<IStatusHost>().SetAczInfo("Content.Client",
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new[] { "Content.Client", "Content.Shared", "Content.Shared.Database" });
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.DoAutoRegistrations();
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foreach (var ignoreName in IgnoredComponents.List)
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{
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factory.RegisterIgnore(ignoreName);
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}
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ServerContentIoC.Register();
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foreach (var callback in TestingCallbacks)
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{
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var cast = (ServerModuleTestingCallbacks) callback;
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cast.ServerBeforeIoC?.Invoke();
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}
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IoCManager.BuildGraph();
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factory.GenerateNetIds();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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var dest = configManager.GetCVar(CCVars.DestinationFile);
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if (string.IsNullOrEmpty(dest)) //hacky but it keeps load times for the generator down.
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{
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_euiManager = IoCManager.Resolve<EuiManager>();
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_voteManager = IoCManager.Resolve<IVoteManager>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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logManager.GetSawmill("db.ef").Level = LogLevel.Info;
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IoCManager.Resolve<IConnectionManager>().Initialize();
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IoCManager.Resolve<IServerDbManager>().Init();
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IoCManager.Resolve<IServerPreferencesManager>().Init();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
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IoCManager.Resolve<NetworkResourceManager>().Initialize();
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_voteManager.Initialize();
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}
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}
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public override void PostInit()
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{
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base.PostInit();
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IoCManager.Resolve<IChatSanitizationManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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var resourceManager = IoCManager.Resolve<IResourceManager>();
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var dest = configManager.GetCVar(CCVars.DestinationFile);
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if (!string.IsNullOrEmpty(dest))
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{
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var resPath = new ResourcePath(dest).ToRootedPath();
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var file = resourceManager.UserData.OpenWriteText(resPath.WithName("chem_" + dest));
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ChemistryJsonGenerator.PublishJson(file);
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file.Flush();
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file = resourceManager.UserData.OpenWriteText(resPath.WithName("react_" + dest));
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ReactionJsonGenerator.PublishJson(file);
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file.Flush();
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IoCManager.Resolve<IBaseServer>().Shutdown("Data generation done");
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}
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else
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{
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IoCManager.Resolve<RecipeManager>().Initialize();
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IoCManager.Resolve<BlackboardManager>().Initialize();
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IoCManager.Resolve<ConsiderationsManager>().Initialize();
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IoCManager.Resolve<IAdminManager>().Initialize();
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IoCManager.Resolve<INpcBehaviorManager>().Initialize();
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IoCManager.Resolve<IAfkManager>().Initialize();
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IoCManager.Resolve<RulesManager>().Initialize();
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_euiManager.Initialize();
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IoCManager.Resolve<IGameMapManager>().Initialize();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
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IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
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IoCManager.Resolve<RoleBanManager>().Initialize();
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}
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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{
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base.Update(level, frameEventArgs);
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switch (level)
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{
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case ModUpdateLevel.PostEngine:
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{
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_euiManager.SendUpdates();
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_voteManager.Update();
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break;
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}
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}
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}
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}
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}
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