Files
tbd-station-14/Content.Shared/Movement/Systems/SharedMoverController.Footsteps.cs
metalgearsloth bfac53e7bc Per-map parallax support (#9786)
* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-07-25 00:10:23 -05:00

36 lines
1.1 KiB
C#

using Content.Shared.Movement.Components;
using Content.Shared.Sound;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Systems;
public abstract partial class SharedMoverController
{
private void InitializeFootsteps()
{
SubscribeLocalEvent<FootstepModifierComponent, ComponentGetState>(OnFootGetState);
SubscribeLocalEvent<FootstepModifierComponent, ComponentHandleState>(OnFootHandleState);
}
private void OnFootHandleState(EntityUid uid, FootstepModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is not FootstepModifierComponentState state) return;
component.Sound = state.Sound;
}
private void OnFootGetState(EntityUid uid, FootstepModifierComponent component, ref ComponentGetState args)
{
args.State = new FootstepModifierComponentState()
{
Sound = component.Sound,
};
}
[Serializable, NetSerializable]
private sealed class FootstepModifierComponentState : ComponentState
{
public SoundSpecifier Sound = default!;
}
}