35 lines
1014 B
C#
35 lines
1014 B
C#
using Content.Shared.Nutrition.AnimalHusbandry;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.Nutrition.EntitySystems;
|
|
|
|
/// <summary>
|
|
/// This handles visuals for <see cref="InfantComponent"/>
|
|
/// </summary>
|
|
public sealed class InfantSystem : EntitySystem
|
|
{
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnShutdown);
|
|
}
|
|
|
|
private void OnStartup(EntityUid uid, InfantComponent component, ComponentStartup args)
|
|
{
|
|
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
|
return;
|
|
|
|
component.DefaultScale = sprite.Scale;
|
|
sprite.Scale = component.VisualScale;
|
|
}
|
|
|
|
private void OnShutdown(EntityUid uid, InfantComponent component, ComponentShutdown args)
|
|
{
|
|
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
|
return;
|
|
|
|
sprite.Scale = component.DefaultScale;
|
|
}
|
|
}
|