* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
24 lines
875 B
C#
24 lines
875 B
C#
using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Shared.Preferences;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Server.Preferences.Managers
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{
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public interface IServerPreferencesManager
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{
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void Init();
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Task LoadData(ICommonSession session, CancellationToken cancel);
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void OnClientDisconnected(ICommonSession session);
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bool TryGetCachedPreferences(NetUserId userId, [NotNullWhen(true)] out PlayerPreferences? playerPreferences);
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PlayerPreferences GetPreferences(NetUserId userId);
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PlayerPreferences? GetPreferencesOrNull(NetUserId? userId);
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IEnumerable<KeyValuePair<NetUserId, ICharacterProfile>> GetSelectedProfilesForPlayers(List<NetUserId> userIds);
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bool HavePreferencesLoaded(ICommonSession session);
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}
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}
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