Files
tbd-station-14/Content.Server/Mobs/DeathgaspSystem.cs
keronshb 046c874dae Moves muted to shared (#25374)
* moves muted to shared

* fixes usings

* Update MutedComponent.cs

funny webedit

* Update MutedComponent.cs

oops using statement webedit
2024-02-21 15:53:46 -05:00

46 lines
1.3 KiB
C#

using Content.Server.Chat.Systems;
using Content.Server.Speech.Muting;
using Content.Shared.Mobs;
using Content.Shared.Speech.Muting;
using Robust.Shared.Prototypes;
namespace Content.Server.Mobs;
/// <see cref="DeathgaspComponent"/>
public sealed class DeathgaspSystem: EntitySystem
{
[Dependency] private readonly ChatSystem _chat = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeathgaspComponent, MobStateChangedEvent>(OnMobStateChanged);
}
private void OnMobStateChanged(EntityUid uid, DeathgaspComponent component, MobStateChangedEvent args)
{
// don't deathgasp if they arent going straight from crit to dead
if (args.NewMobState != MobState.Dead || args.OldMobState != MobState.Critical)
return;
Deathgasp(uid, component);
}
/// <summary>
/// Causes an entity to perform their deathgasp emote, if they have one.
/// </summary>
public bool Deathgasp(EntityUid uid, DeathgaspComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return false;
if (HasComp<MutedComponent>(uid))
return false;
_chat.TryEmoteWithChat(uid, component.Prototype, ignoreActionBlocker: true);
return true;
}
}