Files
tbd-station-14/Content.Server/Disposal/Tube/Components/DisposalTubeComponent.cs
20kdc eb18f7bc1c Sending a mob out of a disposals unit shouldn't push them into a wall anymore (#5411)
* Sending a mob out of a disposals unit shouldn't push them into a wall anymore.

* Something something resolves vs. OnRemove fighting it out

* Disposals yeet reduction: Address reviews and other oddities
2021-11-23 16:38:46 -07:00

192 lines
5.1 KiB
C#

using System;
using System.Linq;
using Content.Server.Construction.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Server.Disposal.Unit.EntitySystems;
using Content.Shared.Acts;
using Content.Shared.Disposal.Components;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Verbs;
using Robust.Server.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Disposal.Tube.Components
{
public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
{
public static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastClang;
private bool _connected;
private bool _broken;
[DataField("clangSound")] public SoundSpecifier ClangSound = new SoundPathSpecifier("/Audio/Effects/clang.ogg");
/// <summary>
/// Container of entities that are currently inside this tube
/// </summary>
[ViewVariables]
public Container Contents { get; private set; } = default!;
[ViewVariables]
private bool Anchored =>
!Owner.TryGetComponent(out PhysicsComponent? physics) ||
physics.BodyType == BodyType.Static;
/// <summary>
/// The directions that this tube can connect to others from
/// </summary>
/// <returns>a new array of the directions</returns>
protected abstract Direction[] ConnectableDirections();
public abstract Direction NextDirection(DisposalHolderComponent holder);
// TODO: Make disposal pipes extend the grid
private void Connect()
{
if (_connected || _broken)
{
return;
}
_connected = true;
}
public bool CanConnect(Direction direction, IDisposalTubeComponent with)
{
if (!_connected)
{
return false;
}
if (_broken)
{
return false;
}
if (!ConnectableDirections().Contains(direction))
{
return false;
}
return true;
}
private void Disconnect()
{
if (!_connected)
{
return;
}
_connected = false;
foreach (var entity in Contents.ContainedEntities.ToArray())
{
if (!entity.TryGetComponent(out DisposalHolderComponent? holder))
{
continue;
}
EntitySystem.Get<DisposableSystem>().ExitDisposals(holder.OwnerUid);
}
}
public void PopupDirections(IEntity entity)
{
var directions = string.Join(", ", ConnectableDirections());
Owner.PopupMessage(entity, Loc.GetString("disposal-tube-component-popup-directions-text", ("directions", directions)));
}
private void UpdateVisualState()
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
var state = _broken
? DisposalTubeVisualState.Broken
: Anchored
? DisposalTubeVisualState.Anchored
: DisposalTubeVisualState.Free;
appearance.SetData(DisposalTubeVisuals.VisualState, state);
}
public void AnchoredChanged()
{
if (!Owner.TryGetComponent(out PhysicsComponent? physics))
{
return;
}
if (physics.BodyType == BodyType.Static)
{
OnAnchor();
}
else
{
OnUnAnchor();
}
}
private void OnAnchor()
{
Connect();
UpdateVisualState();
}
private void OnUnAnchor()
{
Disconnect();
UpdateVisualState();
}
protected override void Initialize()
{
base.Initialize();
Contents = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
Owner.EnsureComponent<AnchorableComponent>();
}
protected override void Startup()
{
base.Startup();
Owner.EnsureComponent<PhysicsComponent>(out var physicsComponent);
if (physicsComponent.BodyType != BodyType.Static)
{
return;
}
Connect();
UpdateVisualState();
}
protected override void OnRemove()
{
base.OnRemove();
Disconnect();
}
void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
{
_broken = true; // TODO: Repair
Disconnect();
UpdateVisualState();
}
}
}