Files
tbd-station-14/Content.Shared/Climbing/BonkableComponent.cs

41 lines
1.1 KiB
C#

using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Climbing;
/// <summary>
/// Makes entity do damage and stun entities with ClumsyComponent
/// upon DragDrop or Climb interactions.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(BonkSystem))]
public sealed class BonkableComponent : Component
{
/// <summary>
/// Chance of bonk triggering if the user is clumsy.
/// </summary>
[DataField("bonkClumsyChance")]
public float BonkClumsyChance = 0.75f;
/// <summary>
/// Sound to play when bonking.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkSound")]
public SoundSpecifier? BonkSound;
/// <summary>
/// How long to stun players on bonk, in seconds.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkTime")]
public float BonkTime = 2;
/// <summary>
/// How much damage to apply on bonk.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkDamage")]
public DamageSpecifier? BonkDamage;
}