Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IDragDrop.cs

40 lines
1.4 KiB
C#

using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface allows the component's entity to be dragged and dropped by mouse onto another entity and gives it
/// behavior when that occurs.
/// </summary>
public interface IDragDrop
{
/// <summary>
/// Invoked server-side when this component's entity is being dragged and dropped on another.
///
/// There is no other server-side drag and drop check other than a range check, so make sure to validate
/// if this object can be dropped on the target object!
/// </summary>
/// <returns>true iff an interaction occurred and no further interaction should
/// be processed for this drop.</returns>
bool DragDrop(DragDropEventArgs eventArgs);
}
public class DragDropEventArgs : EventArgs
{
public DragDropEventArgs(IEntity user, GridCoordinates dropLocation, IEntity dropped, IEntity target)
{
User = user;
DropLocation = dropLocation;
Dropped = dropped;
Target = target;
}
public IEntity User { get; }
public GridCoordinates DropLocation { get; }
public IEntity Dropped { get; }
public IEntity Target { get; }
}
}