Files
tbd-station-14/Content.Server/NodeContainer/NodeGroups/PowerNetNodeGroup.cs
2021-06-09 22:19:39 +02:00

165 lines
6.5 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Content.Server.Power.Components;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.NodeContainer.NodeGroups
{
public interface IPowerNet
{
void AddSupplier(PowerSupplierComponent supplier);
void RemoveSupplier(PowerSupplierComponent supplier);
void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate);
void AddConsumer(PowerConsumerComponent consumer);
void RemoveConsumer(PowerConsumerComponent consumer);
void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate);
void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority);
void UpdateConsumerReceivedPower();
}
[NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)]
public class PowerNetNodeGroup : BaseNetConnectorNodeGroup<BasePowerNetComponent, IPowerNet>, IPowerNet
{
private static readonly Priority[] CachedPriorities = (Priority[]) Enum.GetValues(typeof(Priority));
[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
[ViewVariables]
private readonly List<PowerSupplierComponent> _suppliers = new();
[ViewVariables]
private int _totalSupply = 0;
[ViewVariables]
private readonly Dictionary<Priority, List<PowerConsumerComponent>> _consumersByPriority = new();
[ViewVariables]
private readonly Dictionary<Priority, int> _drawByPriority = new();
public static readonly IPowerNet NullNet = new NullPowerNet();
public PowerNetNodeGroup()
{
foreach (Priority priority in Enum.GetValues(typeof(Priority)))
{
_consumersByPriority.Add(priority, new List<PowerConsumerComponent>());
_drawByPriority.Add(priority, 0);
}
}
protected override void SetNetConnectorNet(BasePowerNetComponent netConnectorComponent)
{
netConnectorComponent.Net = this;
}
#region IPowerNet Methods
public void AddSupplier(PowerSupplierComponent supplier)
{
_suppliers.Add(supplier);
_totalSupply += supplier.SupplyRate;
_powerNetManager.AddDirtyPowerNet(this);
}
public void RemoveSupplier(PowerSupplierComponent supplier)
{
Debug.Assert(_suppliers.Contains(supplier));
_suppliers.Remove(supplier);
_totalSupply -= supplier.SupplyRate;
_powerNetManager.AddDirtyPowerNet(this);
}
public void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate)
{
Debug.Assert(_suppliers.Contains(supplier));
_totalSupply -= oldSupplyRate;
_totalSupply += newSupplyRate;
_powerNetManager.AddDirtyPowerNet(this);
}
public void AddConsumer(PowerConsumerComponent consumer)
{
_consumersByPriority[consumer.Priority].Add(consumer);
_drawByPriority[consumer.Priority] += consumer.DrawRate;
_powerNetManager.AddDirtyPowerNet(this);
}
public void RemoveConsumer(PowerConsumerComponent consumer)
{
Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
consumer.ReceivedPower = 0;
_consumersByPriority[consumer.Priority].Remove(consumer);
_drawByPriority[consumer.Priority] -= consumer.DrawRate;
_powerNetManager.AddDirtyPowerNet(this);
}
public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate)
{
Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
_drawByPriority[consumer.Priority] -= oldDrawRate;
_drawByPriority[consumer.Priority] += newDrawRate;
_powerNetManager.AddDirtyPowerNet(this);
}
public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority)
{
Debug.Assert(_consumersByPriority[oldPriority].Contains(consumer));
_consumersByPriority[oldPriority].Remove(consumer);
_drawByPriority[oldPriority] -= consumer.DrawRate;
_consumersByPriority[newPriority].Add(consumer);
_drawByPriority[newPriority] += consumer.DrawRate;
_powerNetManager.AddDirtyPowerNet(this);
}
public void UpdateConsumerReceivedPower()
{
var remainingSupply = _totalSupply;
foreach (var priority in CachedPriorities)
{
var categoryPowerDemand = _drawByPriority[priority];
if (remainingSupply >= categoryPowerDemand) //can fully power all in category
{
remainingSupply -= categoryPowerDemand;
foreach (var consumer in _consumersByPriority[priority])
{
consumer.ReceivedPower = consumer.DrawRate;
}
}
else //cannot fully power all, split power
{
var availiablePowerFraction = (float) remainingSupply / categoryPowerDemand;
remainingSupply = 0;
foreach (var consumer in _consumersByPriority[priority])
{
consumer.ReceivedPower = (int) (consumer.DrawRate * availiablePowerFraction); //give each consumer a fraction of what they requested (rounded down to nearest int)
}
}
}
}
#endregion
private class NullPowerNet : IPowerNet
{
public void AddConsumer(PowerConsumerComponent consumer) { }
public void AddSupplier(PowerSupplierComponent supplier) { }
public void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate) { }
public void RemoveConsumer(PowerConsumerComponent consumer) { }
public void RemoveSupplier(PowerSupplierComponent supplier) { }
public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate) { }
public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority) { }
public void UpdateConsumerReceivedPower() { }
}
}
}