Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/MoverSystem.cs

154 lines
5.9 KiB
C#

using Content.Server.GameObjects.Components.Movement;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using JetBrains.Annotations;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Server.Interfaces.Timing;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using SS14.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal class MoverSystem : EntitySystem
{
#pragma warning disable 649
[Dependency]
private IPauseManager _pauseManager;
#pragma warning restore 649
/// <inheritdoc />
public override void Initialize()
{
IoCManager.InjectDependencies(this);
EntityQuery = new TypeEntityQuery(typeof(PlayerInputMoverComponent));
var moveUpCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.North, true),
session => HandleDirChange(session, Direction.North, false));
var moveLeftCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.West, true),
session => HandleDirChange(session, Direction.West, false));
var moveRightCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.East, true),
session => HandleDirChange(session, Direction.East, false));
var moveDownCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.South, true),
session => HandleDirChange(session, Direction.South, false));
var runCmdHandler = InputCmdHandler.FromDelegate(
session => HandleRunChange(session, true),
session => HandleRunChange(session, false));
var input = EntitySystemManager.GetEntitySystem<InputSystem>();
input.BindMap.BindFunction(EngineKeyFunctions.MoveUp, moveUpCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveRight, moveRightCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveDown, moveDownCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.Run, runCmdHandler);
SubscribeEvent<PlayerAttachSystemMessage>(PlayerAttached);
SubscribeEvent<PlayerDetachedSystemMessage>(PlayerDetached);
}
private static void PlayerAttached(object sender, PlayerAttachSystemMessage ev)
{
if (ev.Entity.HasComponent<IMoverComponent>())
{
ev.Entity.RemoveComponent<IMoverComponent>();
}
ev.Entity.AddComponent<PlayerInputMoverComponent>();
}
private static void PlayerDetached(object sender, PlayerDetachedSystemMessage ev)
{
ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
}
/// <inheritdoc />
public override void Shutdown()
{
if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
{
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveUp);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveLeft);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveRight);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveDown);
input.BindMap.UnbindFunction(EngineKeyFunctions.Run);
}
base.Shutdown();
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
if (_pauseManager.IsEntityPaused(entity))
{
continue;
}
var mover = entity.GetComponent<PlayerInputMoverComponent>();
var physics = entity.GetComponent<PhysicsComponent>();
UpdateKinematics(entity.Transform, mover, physics);
}
}
private static void UpdateKinematics(ITransformComponent transform, PlayerInputMoverComponent mover, PhysicsComponent physics)
{
if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
{
if (physics.LinearVelocity != Vector2.Zero)
physics.LinearVelocity = Vector2.Zero;
}
else
{
physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.SprintMoveSpeed : mover.WalkMoveSpeed);
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
}
}
private static void HandleDirChange(ICommonSession session, Direction dir, bool state)
{
if(!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
return;
moverComp.SetVelocityDirection(dir, state);
}
private static void HandleRunChange(ICommonSession session, bool running)
{
if(!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
return;
moverComp.Sprinting = running;
}
private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
where T: Component
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out T comp))
return false;
component = comp;
return true;
}
}
}