37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using Content.Shared.Emag.Systems;
|
|
using Content.Shared.Tag;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Emag.Components;
|
|
|
|
[Access(typeof(EmagSystem))]
|
|
[RegisterComponent, NetworkedComponent]
|
|
[AutoGenerateComponentState]
|
|
public sealed partial class EmagComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The tag that marks an entity as immune to emags
|
|
/// </summary>
|
|
[DataField]
|
|
[AutoNetworkedField]
|
|
public ProtoId<TagPrototype> EmagImmuneTag = "EmagImmune";
|
|
|
|
/// <summary>
|
|
/// What type of emag effect this device will do
|
|
/// </summary>
|
|
[DataField]
|
|
[AutoNetworkedField]
|
|
public EmagType EmagType = EmagType.Interaction;
|
|
|
|
/// <summary>
|
|
/// What sound should the emag play when used
|
|
/// </summary>
|
|
[DataField]
|
|
[AutoNetworkedField]
|
|
public SoundSpecifier EmagSound = new SoundCollectionSpecifier("sparks");
|
|
}
|