Files
tbd-station-14/Content.Client/GameObjects/Components/StackComponent.cs
Ygg01 55d65889ae Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00

83 lines
2.4 KiB
C#

#nullable enable
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedStackComponent))]
public class StackComponent : SharedStackComponent, IItemStatus
{
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ComponentDependency] private readonly AppearanceComponent? _appearanceComponent = default!;
public Control MakeControl() => new StatusControl(this);
public override int Count
{
get => base.Count;
set
{
var valueChanged = value != Count;
base.Count = value;
if (valueChanged)
{
_appearanceComponent?.SetData(StackVisuals.Actual, Count);
}
_uiUpdateNeeded = true;
}
}
public override void Initialize()
{
base.Initialize();
if (!Owner.Deleted)
{
_appearanceComponent?.SetData(StackVisuals.MaxCount, MaxCount);
_appearanceComponent?.SetData(StackVisuals.Hide, false);
}
}
private sealed class StatusControl : Control
{
private readonly StackComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(StackComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_label.SetMarkup(Loc.GetString("Count: [color=white]{0}[/color]", _parent.Count));
}
}
}
}