41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// Whether tips being shown is enabled at all.
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/// </summary>
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public static readonly CVarDef<bool> TipsEnabled =
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CVarDef.Create("tips.enabled", true);
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/// <summary>
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/// The dataset prototype to use when selecting a random tip.
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/// </summary>
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public static readonly CVarDef<string> TipsDataset =
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CVarDef.Create("tips.dataset", "Tips");
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/// <summary>
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/// The number of seconds between each tip being displayed when the round is not actively going
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/// (i.e. postround or lobby)
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/// </summary>
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public static readonly CVarDef<float> TipFrequencyOutOfRound =
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CVarDef.Create("tips.out_of_game_frequency", 60f * 1.5f);
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/// <summary>
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/// The number of seconds between each tip being displayed when the round is actively going
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/// </summary>
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public static readonly CVarDef<float> TipFrequencyInRound =
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CVarDef.Create("tips.in_game_frequency", 60f * 60);
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public static readonly CVarDef<string> LoginTipsDataset =
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CVarDef.Create("tips.login_dataset", "Tips");
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/// <summary>
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/// The chance for Tippy to replace a normal tip message.
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/// </summary>
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public static readonly CVarDef<float> TipsTippyChance =
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CVarDef.Create("tips.tippy_chance", 0.01f);
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}
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