* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.IdentityManagement;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Atmos.UI
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{
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/// <summary>
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/// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasCanisterBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private GasCanisterWindow? _window;
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public GasCanisterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<GasCanisterWindow>();
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_window.ReleaseValveCloseButtonPressed += OnReleaseValveClosePressed;
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_window.ReleaseValveOpenButtonPressed += OnReleaseValveOpenPressed;
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_window.ReleasePressureSet += OnReleasePressureSet;
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_window.TankEjectButtonPressed += OnTankEjectPressed;
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}
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private void OnTankEjectPressed()
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{
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SendPredictedMessage(new GasCanisterHoldingTankEjectMessage());
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}
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private void OnReleasePressureSet(float value)
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{
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SendPredictedMessage(new GasCanisterChangeReleasePressureMessage(value));
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}
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private void OnReleaseValveOpenPressed()
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{
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SendPredictedMessage(new GasCanisterChangeReleaseValveMessage(true));
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}
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private void OnReleaseValveClosePressed()
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{
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SendPredictedMessage(new GasCanisterChangeReleaseValveMessage(false));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not GasCanisterBoundUserInterfaceState cast || !EntMan.TryGetComponent(Owner, out GasCanisterComponent? component))
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return;
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var canisterLabel = Identity.Name(Owner, EntMan);
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var tankLabel = component.GasTankSlot.Item != null ? Identity.Name(component.GasTankSlot.Item.Value, EntMan) : null;
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_window.SetCanisterLabel(canisterLabel);
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_window.SetCanisterPressure(cast.CanisterPressure);
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_window.SetPortStatus(cast.PortStatus);
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_window.SetTankLabel(tankLabel);
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_window.SetTankPressure(cast.TankPressure);
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_window.SetReleasePressureRange(component.MinReleasePressure, component.MaxReleasePressure);
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_window.SetReleasePressure(component.ReleasePressure);
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_window.SetReleaseValve(component.ReleaseValve);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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}
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}
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