Files
tbd-station-14/Content.Server/Fluids/Components/SprayComponent.cs
slarticodefast e1a1150257 Allow fire extinguishers and sprays to push grids you are standing on (#31754)
* allow fire extinguishers and sprays to push grids

* add cvar and reduce pushback

* EmoGarbage Review - Resolve Conflicts

* Ensure grid parenting

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-18 13:41:27 +10:00

42 lines
1.2 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Fluids.Components;
[RegisterComponent]
[Access(typeof(SpraySystem))]
public sealed partial class SprayComponent : Component
{
public const string SolutionName = "spray";
[ViewVariables(VVAccess.ReadWrite), DataField]
public FixedPoint2 TransferAmount = 10;
[ViewVariables(VVAccess.ReadWrite), DataField]
public float SprayDistance = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField]
public float SprayVelocity = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField]
public EntProtoId SprayedPrototype = "Vapor";
[ViewVariables(VVAccess.ReadWrite), DataField]
public int VaporAmount = 1;
[ViewVariables(VVAccess.ReadWrite), DataField]
public float VaporSpread = 90f;
/// <summary>
/// How much the player is pushed back for each spray.
/// </summary>
[DataField]
public float PushbackAmount = 5f;
[DataField(required: true)]
[Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public SoundSpecifier SpraySound { get; private set; } = default!;
}