* Fix gas analyzer and anomaly scanner UI activation issue * save * fix comment * milkalyzer
290 lines
11 KiB
C#
290 lines
11 KiB
C#
using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Popups;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.NodeContainer;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
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namespace Content.Server.Atmos.EntitySystems;
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[UsedImplicitly]
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public sealed class GasAnalyzerSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly AtmosphereSystem _atmo = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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/// <summary>
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/// Minimum moles of a gas to be sent to the client.
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/// </summary>
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private const float UIMinMoles = 0.01f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
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Subs.BuiEvents<GasAnalyzerComponent>(GasAnalyzerUiKey.Key, subs =>
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{
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subs.Event<BoundUIOpenedEvent>(OnBoundUIOpened);
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subs.Event<BoundUIClosedEvent>(OnBoundUIClosed);
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});
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<ActiveGasAnalyzerComponent>();
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while (query.MoveNext(out var uid, out var analyzer))
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{
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// Don't update every tick
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analyzer.AccumulatedFrametime += frameTime;
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if (analyzer.AccumulatedFrametime < analyzer.UpdateInterval)
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continue;
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analyzer.AccumulatedFrametime -= analyzer.UpdateInterval;
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if (!UpdateAnalyzer(uid))
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RemCompDeferred<ActiveGasAnalyzerComponent>(uid);
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}
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}
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/// <summary>
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/// Activates the analyzer when used in the world, scanning the target entity (if it exists) and the tile the analyzer is in
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/// </summary>
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private void OnAfterInteract(Entity<GasAnalyzerComponent> entity, ref AfterInteractEvent args)
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{
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var target = args.Target;
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if (target != null && !_interactionSystem.InRangeUnobstructed((args.User, null), (target.Value, null)))
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{
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target = null; // if the target is out of reach, invalidate it
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}
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// always run the analyzer, regardless of weather or not there is a target
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// since we can always show the local environment.
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ActivateAnalyzer(entity, args.User, target);
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args.Handled = true;
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}
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/// <summary>
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/// Handles analyzer activation logic
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/// </summary>
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private void ActivateAnalyzer(Entity<GasAnalyzerComponent> entity, EntityUid user, EntityUid? target = null)
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{
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if (!_userInterface.TryOpenUi(entity.Owner, GasAnalyzerUiKey.Key, user))
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return;
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entity.Comp.Target = target;
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entity.Comp.User = user;
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entity.Comp.Enabled = true;
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Dirty(entity);
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_appearance.SetData(entity.Owner, GasAnalyzerVisuals.Enabled, entity.Comp.Enabled);
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EnsureComp<ActiveGasAnalyzerComponent>(entity.Owner);
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UpdateAnalyzer(entity.Owner, entity.Comp);
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}
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/// <summary>
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/// Closes the UI, sets the icon to off, and removes it from the update list
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/// </summary>
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private void DisableAnalyzer(Entity<GasAnalyzerComponent> entity, EntityUid? user = null)
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{
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_userInterface.CloseUi(entity.Owner, GasAnalyzerUiKey.Key, user);
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if (user.HasValue && entity.Comp.Enabled)
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_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), user.Value, user.Value);
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entity.Comp.Enabled = false;
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Dirty(entity);
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_appearance.SetData(entity.Owner, GasAnalyzerVisuals.Enabled, entity.Comp.Enabled);
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RemCompDeferred<ActiveGasAnalyzerComponent>(entity.Owner);
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}
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/// <summary>
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/// Disables the analyzer when the user closes the UI
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/// </summary>
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private void OnBoundUIClosed(Entity<GasAnalyzerComponent> entity, ref BoundUIClosedEvent args)
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{
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if (HasComp<ActiveGasAnalyzerComponent>(entity.Owner)
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&& !_userInterface.IsUiOpen(entity.Owner, args.UiKey))
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{
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DisableAnalyzer(entity, args.Actor);
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}
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}
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/// <summary>
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/// Enables the analyzer when the user opens the UI
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/// </summary>
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private void OnBoundUIOpened(Entity<GasAnalyzerComponent> entity, ref BoundUIOpenedEvent args)
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{
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if (!HasComp<ActiveGasAnalyzerComponent>(entity.Owner)
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&& _userInterface.IsUiOpen(entity.Owner, args.UiKey))
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{
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ActivateAnalyzer(entity, args.Actor);
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}
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}
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/// <summary>
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/// Fetches fresh data for the analyzer. Should only be called by Update or when the user requests an update via refresh button
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/// </summary>
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private bool UpdateAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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// check if the user has walked away from what they scanned
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if (component.Target.HasValue)
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{
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// Listen! Even if you don't want the Gas Analyzer to work on moving targets, you should use
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// this code to determine if the object is still generally in range so that the check is consistent with the code
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// in OnAfterInteract() and also consistent with interaction code in general.
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if (!_interactionSystem.InRangeUnobstructed((component.User, null), (component.Target.Value, null)))
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{
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if (component.User is { } userId && component.Enabled)
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_popup.PopupEntity(Loc.GetString("gas-analyzer-object-out-of-range"), userId, userId);
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component.Target = null;
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}
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}
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var gasMixList = new List<GasMixEntry>();
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// Fetch the environmental atmosphere around the scanner. This must be the first entry
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var tileMixture = _atmo.GetContainingMixture(uid, true);
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if (tileMixture != null)
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{
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gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), tileMixture.Volume, tileMixture.Pressure, tileMixture.Temperature,
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GenerateGasEntryArray(tileMixture)));
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}
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else
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{
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// No gases were found
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gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), 0f, 0f, 0f));
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}
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var deviceFlipped = false;
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if (component.Target != null)
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{
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if (Deleted(component.Target))
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{
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component.Target = null;
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DisableAnalyzer((uid, component), component.User);
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return false;
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}
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var validTarget = false;
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// gas analyzed was used on an entity, try to request gas data via event for override
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var ev = new GasAnalyzerScanEvent();
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RaiseLocalEvent(component.Target.Value, ev);
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if (ev.GasMixtures != null)
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{
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foreach (var mixes in ev.GasMixtures)
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{
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if (mixes.Item2 != null)
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{
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gasMixList.Add(new GasMixEntry(mixes.Item1, mixes.Item2.Volume, mixes.Item2.Pressure, mixes.Item2.Temperature, GenerateGasEntryArray(mixes.Item2)));
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validTarget = true;
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}
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}
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deviceFlipped = ev.DeviceFlipped;
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}
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else
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{
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// No override, fetch manually, to handle flippable devices you must subscribe to GasAnalyzerScanEvent
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if (TryComp(component.Target, out NodeContainerComponent? node))
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{
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foreach (var pair in node.Nodes)
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{
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if (pair.Value is PipeNode pipeNode)
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{
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// check if the volume is zero for some reason so we don't divide by zero
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if (pipeNode.Air.Volume == 0f)
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continue;
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// only display the gas in the analyzed pipe element, not the whole system
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var pipeAir = pipeNode.Air.Clone();
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pipeAir.Multiply(pipeNode.Volume / pipeNode.Air.Volume);
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pipeAir.Volume = pipeNode.Volume;
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gasMixList.Add(new GasMixEntry(pair.Key, pipeAir.Volume, pipeAir.Pressure, pipeAir.Temperature, GenerateGasEntryArray(pipeAir)));
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validTarget = true;
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}
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}
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}
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}
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// If the target doesn't actually have any gas mixes to add,
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// invalidate it as the target
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if (!validTarget)
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{
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component.Target = null;
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}
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}
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// Don't bother sending a UI message with no content, and stop updating I guess?
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if (gasMixList.Count == 0)
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return false;
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_userInterface.ServerSendUiMessage(uid, GasAnalyzerUiKey.Key,
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new GasAnalyzerUserMessage(gasMixList.ToArray(),
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component.Target != null ? Name(component.Target.Value) : string.Empty,
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GetNetEntity(component.Target) ?? NetEntity.Invalid,
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deviceFlipped));
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return true;
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}
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/// <summary>
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/// Generates a GasEntry array for a given GasMixture
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/// </summary>
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private GasEntry[] GenerateGasEntryArray(GasMixture? mixture)
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{
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var gases = new List<GasEntry>();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = _atmo.GetGas(i);
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if (mixture?[i] <= UIMinMoles)
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continue;
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if (mixture != null)
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{
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var gasName = Loc.GetString(gas.Name);
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gases.Add(new GasEntry(gasName, mixture[i], gas.Color));
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}
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}
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var gasesOrdered = gases.OrderByDescending(gas => gas.Amount);
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return gasesOrdered.ToArray();
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}
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}
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/// <summary>
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/// Raised when the analyzer is used. An atmospherics device that does not rely on a NodeContainer or
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/// wishes to override the default analyzer behaviour of fetching all nodes in the attached NodeContainer
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/// should subscribe to this and return the GasMixtures as desired. A device that is flippable should subscribe
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/// to this event to report if it is flipped or not. See GasFilterSystem or GasMixerSystem for an example.
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/// </summary>
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public sealed class GasAnalyzerScanEvent : EntityEventArgs
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{
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/// <summary>
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/// The string is for the name (ex "pipe", "inlet", "filter"), GasMixture for the corresponding gas mix. Add all mixes that should be reported when scanned.
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/// </summary>
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public List<(string, GasMixture?)>? GasMixtures;
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/// <summary>
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/// If the device is flipped. Flipped is defined as when the inline input is 90 degrees CW to the side input
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/// </summary>
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public bool DeviceFlipped;
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}
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