Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.ExcitedGroup.cs
Leon Friedrich 54337911d3 Only auto-enable internals when necessary (#28248)
* Only auto-enable internals when necessary

* Add toxic gas check

* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00

152 lines
5.3 KiB
C#

using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.EntitySystems
{
public sealed partial class AtmosphereSystem
{
private void ExcitedGroupAddTile(ExcitedGroup excitedGroup, TileAtmosphere tile)
{
DebugTools.Assert(!excitedGroup.Disposed, "Excited group is disposed!");
DebugTools.Assert(tile.ExcitedGroup == null, "Tried to add a tile to an excited group when it's already in another one!");
excitedGroup.Tiles.Add(tile);
tile.ExcitedGroup = excitedGroup;
ExcitedGroupResetCooldowns(excitedGroup);
}
private void ExcitedGroupRemoveTile(ExcitedGroup excitedGroup, TileAtmosphere tile)
{
DebugTools.Assert(!excitedGroup.Disposed, "Excited group is disposed!");
DebugTools.Assert(tile.ExcitedGroup == excitedGroup, "Tried to remove a tile from an excited group it's not present in!");
tile.ExcitedGroup = null;
excitedGroup.Tiles.Remove(tile);
}
private void ExcitedGroupMerge(GridAtmosphereComponent gridAtmosphere, ExcitedGroup ourGroup, ExcitedGroup otherGroup)
{
DebugTools.Assert(!ourGroup.Disposed, "Excited group is disposed!");
DebugTools.Assert(!otherGroup.Disposed, "Excited group is disposed!");
DebugTools.Assert(gridAtmosphere.ExcitedGroups.Contains(ourGroup), "Grid Atmosphere does not contain Excited Group!");
DebugTools.Assert(gridAtmosphere.ExcitedGroups.Contains(otherGroup), "Grid Atmosphere does not contain Excited Group!");
var ourSize = ourGroup.Tiles.Count;
var otherSize = otherGroup.Tiles.Count;
ExcitedGroup winner;
ExcitedGroup loser;
if (ourSize > otherSize)
{
winner = ourGroup;
loser = otherGroup;
}
else
{
winner = otherGroup;
loser = ourGroup;
}
foreach (var tile in loser.Tiles)
{
tile.ExcitedGroup = winner;
winner.Tiles.Add(tile);
}
loser.Tiles.Clear();
ExcitedGroupDispose(gridAtmosphere, loser);
ExcitedGroupResetCooldowns(winner);
}
private void ExcitedGroupResetCooldowns(ExcitedGroup excitedGroup)
{
DebugTools.Assert(!excitedGroup.Disposed, "Excited group is disposed!");
excitedGroup.BreakdownCooldown = 0;
excitedGroup.DismantleCooldown = 0;
}
private void ExcitedGroupSelfBreakdown(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
ExcitedGroup excitedGroup)
{
DebugTools.Assert(!excitedGroup.Disposed, "Excited group is disposed!");
DebugTools.Assert(ent.Comp1.ExcitedGroups.Contains(excitedGroup), "Grid Atmosphere does not contain Excited Group!");
var combined = new GasMixture(Atmospherics.CellVolume);
var tileSize = excitedGroup.Tiles.Count;
if (excitedGroup.Disposed)
return;
if (tileSize == 0)
{
ExcitedGroupDispose(ent.Comp1, excitedGroup);
return;
}
foreach (var tile in excitedGroup.Tiles)
{
if (tile?.Air == null)
continue;
Merge(combined, tile.Air);
if (!ExcitedGroupsSpaceIsAllConsuming || !tile.Space)
continue;
combined.Clear();
break;
}
combined.Multiply(1 / (float)tileSize);
foreach (var tile in excitedGroup.Tiles)
{
if (tile?.Air == null)
continue;
tile.Air.CopyFrom(combined);
InvalidateVisuals(ent, tile);
}
excitedGroup.BreakdownCooldown = 0;
}
/// <summary>
/// This de-activates and removes all tiles in an excited group.
/// </summary>
private void DeactivateGroupTiles(GridAtmosphereComponent gridAtmosphere, ExcitedGroup excitedGroup)
{
foreach (var tile in excitedGroup.Tiles)
{
tile.ExcitedGroup = null;
RemoveActiveTile(gridAtmosphere, tile);
}
excitedGroup.Tiles.Clear();
}
/// <summary>
/// This removes an excited group without de-activating its tiles.
/// </summary>
private void ExcitedGroupDispose(GridAtmosphereComponent gridAtmosphere, ExcitedGroup excitedGroup)
{
if (excitedGroup.Disposed)
return;
DebugTools.Assert(gridAtmosphere.ExcitedGroups.Contains(excitedGroup), "Grid Atmosphere does not contain Excited Group!");
excitedGroup.Disposed = true;
gridAtmosphere.ExcitedGroups.Remove(excitedGroup);
foreach (var tile in excitedGroup.Tiles)
{
tile.ExcitedGroup = null;
}
excitedGroup.Tiles.Clear();
}
}
}