Files
tbd-station-14/Content.Server/StationEvents/Events/BreakerFlipRule.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

53 lines
1.9 KiB
C#

using System.Linq;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Station.Components;
using Content.Server.StationEvents.Components;
using JetBrains.Annotations;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class BreakerFlipRule : StationEventSystem<BreakerFlipRuleComponent>
{
[Dependency] private readonly ApcSystem _apcSystem = default!;
protected override void Added(EntityUid uid, BreakerFlipRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
var str = Loc.GetString("station-event-breaker-flip-announcement", ("data", Loc.GetString(Loc.GetString($"random-sentience-event-data-{RobustRandom.Next(1, 6)}"))));
ChatSystem.DispatchGlobalAnnouncement(str, playSound: false, colorOverride: Color.Gold);
}
protected override void Started(EntityUid uid, BreakerFlipRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (!TryGetRandomStation(out var chosenStation))
return;
var stationApcs = new List<ApcComponent>();
foreach (var (apc, transform) in EntityQuery<ApcComponent, TransformComponent>())
{
if (apc.MainBreakerEnabled && CompOrNull<StationMemberComponent>(transform.GridUid)?.Station == chosenStation)
{
stationApcs.Add(apc);
}
}
var toDisable = Math.Min(RobustRandom.Next(3, 7), stationApcs.Count);
if (toDisable == 0)
return;
RobustRandom.Shuffle(stationApcs);
for (var i = 0; i < toDisable; i++)
{
_apcSystem.ApcToggleBreaker(stationApcs[i].Owner, stationApcs[i]);
}
}
}