Files
tbd-station-14/Content.Server/Shuttles/Components/StationEmergencyShuttleComponent.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

25 lines
890 B
C#

using Content.Server.Shuttles.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Components;
/// <summary>
/// This is used for controlling evacuation for a station.
/// </summary>
[RegisterComponent]
public sealed class StationEmergencyShuttleComponent : Component
{
/// <summary>
/// The emergency shuttle assigned to this station.
/// </summary>
[ViewVariables, Access(typeof(ShuttleSystem), typeof(EmergencyShuttleSystem), Friend = AccessPermissions.ReadWrite)]
public EntityUid? EmergencyShuttle;
/// <summary>
/// Emergency shuttle map path for this station.
/// </summary>
[DataField("emergencyShuttlePath", customTypeSerializer: typeof(ResPathSerializer))]
public ResPath EmergencyShuttlePath { get; set; } = new("/Maps/Shuttles/emergency.yml");
}