Files
tbd-station-14/Content.Server/Magic/Events/ChangeComponentsSpellEvent.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

25 lines
774 B
C#

using Content.Shared.Actions;
using Robust.Shared.Prototypes;
namespace Content.Server.Magic.Events;
/// <summary>
/// Spell that uses the magic of ECS to add & remove components. Components are first removed, then added.
/// </summary>
public sealed class ChangeComponentsSpellEvent : EntityTargetActionEvent, ISpeakSpell
{
// TODO allow it to set component data-fields?
// for now a Hackish way to do that is to remove & add, but that doesn't allow you to selectively set specific data fields.
[DataField("toAdd")]
[AlwaysPushInheritance]
public ComponentRegistry ToAdd = new();
[DataField("toRemove")]
[AlwaysPushInheritance]
public HashSet<string> ToRemove = new();
[DataField("speech")]
public string? Speech { get; }
}