Files
tbd-station-14/Content.Server/Dragon/DragonSystem.Rule.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

71 lines
2.1 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Components;
using Content.Shared.Dragon;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Dragon;
public sealed partial class DragonSystem
{
private int RiftsMet(DragonComponent component)
{
var finished = 0;
foreach (var rift in component.Rifts)
{
if (!TryComp<DragonRiftComponent>(rift, out var drift) ||
drift.State != DragonRiftState.Finished)
continue;
finished++;
}
return finished;
}
protected override void Started(EntityUid uid, DragonRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var eligible = EntityQuery<StationEventEligibleComponent>().Select(x => x.Owner).ToList();
if (!eligible.Any())
return;
var station = _random.Pick(eligible);
if (_station.GetLargestGrid(EntityManager.GetComponent<StationDataComponent>(station)) is not { } grid)
return;
Spawn("MobDragon", Transform(grid).MapPosition);
}
private void OnRiftRoundEnd(RoundEndTextAppendEvent args)
{
var dragons = EntityQuery<DragonComponent>(true).ToList();
if (dragons.Count == 0)
return;
args.AddLine(Loc.GetString("dragon-round-end-summary"));
foreach (var dragon in EntityQuery<DragonComponent>(true))
{
var met = RiftsMet(dragon);
if (TryComp<ActorComponent>(dragon.Owner, out var actor))
{
args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("count", met), ("player", actor.PlayerSession)));
}
else
{
args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("count", met)));
}
}
}
}