Files
tbd-station-14/Content.Server/Administration/Commands/Station/ListStationsCommand.cs
Moony e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00

30 lines
917 B
C#

using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands.Station;
[AdminCommand(AdminFlags.Admin)]
public sealed class ListStationsCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public string Command => "lsstations";
public string Description => "List all active stations";
public string Help => "lsstations";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var query = _entityManager.EntityQueryEnumerator<StationDataComponent>();
while (query.MoveNext(out var station, out _))
{
var name = _entityManager.GetComponent<MetaDataComponent>(station).EntityName;
shell.WriteLine($"{station, -10} | {name}");
}
}
}