Files
tbd-station-14/Content.Server/Worldgen/Systems/Debris/SimpleFloorPlanPopulatorSystem.cs
Moony e91fc652a3 Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00

50 lines
1.6 KiB
C#

using Content.Server.Worldgen.Components.Debris;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Worldgen.Systems.Debris;
/// <summary>
/// This handles populating simple structures, simply using a loot table for each tile.
/// </summary>
public sealed class SimpleFloorPlanPopulatorSystem : BaseWorldSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinition = default!;
/// <inheritdoc />
public override void Initialize()
{
SubscribeLocalEvent<SimpleFloorPlanPopulatorComponent, LocalStructureLoadedEvent>(OnFloorPlanBuilt);
}
private void OnFloorPlanBuilt(EntityUid uid, SimpleFloorPlanPopulatorComponent component,
LocalStructureLoadedEvent args)
{
var placeables = new List<string?>(4);
var grid = Comp<MapGridComponent>(uid);
var enumerator = grid.GetAllTilesEnumerator();
while (enumerator.MoveNext(out var tile))
{
var coords = grid.GridTileToLocal(tile.Value.GridIndices);
var selector = tile.Value.Tile.GetContentTileDefinition(_tileDefinition).ID;
if (!component.Caches.TryGetValue(selector, out var cache))
continue;
placeables.Clear();
cache.GetSpawns(_random, ref placeables);
foreach (var proto in placeables)
{
if (proto is null)
continue;
Spawn(proto, coords);
}
}
}
}